**Science in the Third Grade**

Are humans that much different from animals? Why do seemingly heavy things float, while others sink? What is a microworld? These are just some of the questions students will answer in our science courses. We blend authentic and project-based activities to give students the opportunity to come up with their own conclusions to scientific questions. Professional guidance and engaging activities result in new learning that will spark a love for scientific inquiry and investigation.

**Science Option A**

**Animal Studies**

By caring for and observing three unique animals during the animal studies unit–the dwarf African frog, the fiddler crab, and the millipede–students are able to focus on animal behavior, comparing and contrasting the needs, behaviors, and anatomical structures of each organism. Each student creates and maintains a personal observation log in which he or she records notes about each animal throughout the unit.

**Lesson 1**–Unique Animals

**Lesson 2**–Observation Logs

**Lesson 3**–Humans vs. Animals

**Lesson 4**–Research Methods

**Lesson 5**–Student Showcase

**Science Option B**

**Float or Sink?**

Students begin by simply making and testing predictions about whether a set of objects will sink or float. This investigation serves as an introduction to inquiries regarding the effect weight, size, and shape have on whether an object floats or sinks. In a design challenge, they design a clay boat that will float while holding a specific capacity of marbles.

**Lesson 1**–What Floats, What Doesn’t?

**Lesson 2**–Spring Scale/Buoyancy

**Lesson 3**–Design Challenge

**Lesson 4**–Experiments

**Lesson 5**–Student Showcase

**Science Option C**

**Microworlds**

Students explore magnifiers learning that tools like lenses and microscopes can be used to view objects in greater detail. By observing everyday objects with a variety of lenses, students learn that a magnifier shows details that cannot be seen with the naked eye. Students use a microscope, learn the functions of all its parts, and practice proper lighting and focusing techniques. Preparing their own slides, students design and conduct their own experiments to help answer fun scientific questions.

**Lesson 1**–Microscopes

**Lesson 2**–Skin

**Lesson 3**–Living Specimens

**Lesson 4**–Microbial Life

**Lesson 5**–Student Showcase

**Technology in the Third Grade**

Even third graders need fundamental technology skills in our tech-savvy world. There are countless ways to engage children of this age with technology because they love anything digital! We use that natural interest to teach technology skills by providing unique real-world learning opportunities so that children can make the connection between technology and how to best use it.

**Technology Option A**

**Introduction to Computer Programming for Grade 3**

Every student should have an opportunity to learn about computing. Children are engaged by computers, laptops, and smartphones. In * Introduction to Computer Programming for Grade 3*, students go beyond using these devices, and learn how to program these technologies. Programming is simply giving the computer explicit directions on how to complete a task. Students write increasingly complex programs they can play with and share with their classmates and families, while learning how to collaborate with others, hone their problem-solving skills, and persist through challenging problems.

**Lesson 1**

Introduction to Technology and Computer Programming

**Lesson 2**

Graph Paper Programming (Unplugged Activity)

Paper Planes (Unplugged Activity)

Maze Sequence

**Lesson 3**

Artist Sequence

Getting Loopy (Unplugged Activity)

**Lesson 4**

Maze Loops

Artist Loops

Bee Loops

**Lesson 5**

Student Showcase

**Technology Option B**

**Software Learning Labs**

By grade 3, students are already tech-savvy. In Software Learning Labs, students go beyond basic computing to using productivity software. Students are immersed in word processing, spreadsheet, and presentation real-world projects whereby they learn invaluable computing concepts. Children leave this course with an expansive foundation of technology skills.

**Lesson 1**–Word Processing

**Lesson 2**–Spreadsheets

**Lesson 3**–Presentations

**Lesson 4**–Digital Art

**Lesson 5**–Student Showcase

**Technology Option C**

**Technology and Art Connections**

In this course, students are introduced to new technology concepts using software and websites that use art to promote innovation and individuality. By third grade, students already have an expansive foundation of technology skills. Children are able to use those skills here and add to them, while having a digital blast! Students leave this course with new technology skills that they will use throughout their academic careers.

**Lesson 1**–Learning Hunt Lab

**Lesson 2**–Photo Story Cause and Effect Lab

**Lesson 3**–Comic Strips Lab

**Lesson 4**–Kid Pix Lab

**Lesson 5**–Pixton Lab

**Engineering in the Third Grade**

Our engineering curriculum introduces the basic principles of engineering using hands-on projects and activities that focus on the design process. Students design, build, and test structures while learning the fundamentals of engineering individually and in teams. We stress creativity, innovation, and and fun! Activities are designed so that students problem-solve by thinking “outside the box” by engineering designs that are safe, efficient, and solve authentic engineering dilemmas.

**Engineering Option A**

**Hands-On Engineering Labs**

From building parachutes for gummi bears to LEGO STEM labs, students are immersed in engineering fun throughout this course. Children are introduced to fundamental engineering concepts while designing, building, and testing some pretty cool structures and machines! Because children are natural-born engineers, they already love to build, wreck, and build again! They can do that here, while learning engineering concepts that they will use long after the program ends.

**Lesson** **1**

Introduction to Engineering

Gummi Bear Parachute Lab Day 1

**Lesson 2**

Gummi Bear Parachute Lab Day 2

**Lesson 3**

Introduction to LEGO STEM Lab Part 1

**Lesson 4**

Lego STEM Lab Part 2

**Lesson** **5**

Student Showcase

**Engineering Option B**

**Engineering Structures**

What child doesn’t want to build the tallest tower or design the fastest marble run? In **Engineering*** Structures* students build towers, bridges, magnetic buildings, and other fun structures while they learn important engineering skills. Children are born builders (and wreckers!), we build on those abilities while teaching kids how to problem-solve, work collaboratively in groups, and most importantly, think like engineers.

**Lesson 1**–Bridges Building Lab

**Lesson 2**–Vehicle Building Lab

**Lesson 3**–Magnetic Building Lab

**Lesson 4**–Marble Run Lab

**Lesson 5**–Roller Coaster Lab

**Engineering Option C**

**Lego Engineering Labs**

The aim of this course is to inspire and support students in creating innovative engineering projects using LEGO’s. If you’re new to LEGO STEM Labs, this is the perfect place to begin! Students are challenged with real-world engineering missions while learning fundamental engineering concepts and team building skills.

**Lesson 1**–Milo, the Science Rover

**Lesson 2**–Milo’s Motion Sensor

**Lesson 3**–Lab 1

**Lesson 4**–Lab 2

**Lesson 5**–Student Showcase

**Math in the Third Grade**

From math games to digital math, our curriculum blends fun and learning in a technology-rich environment that promotes blended learning and individual attention for guaranteed student success. Students are introduced to online learning opportunities in **Digital Math***, *they get a head start on upcoming mathematical concepts in * Math Missions: Grade: Grade 3 Edition*, and they connect math with other disciplines such as art and history in

**Math**

**Connections***.*

**Math Option A**

**Digital Math**

In this course, students are introduced to and practice new math skills using computers and tablets. They learn new technical skills while learning mathematics. The lessons in this course are colorful, cheerful, vibrant, constantly evolving, and most of all fun! Students learn new math concepts, how to navigate digital devices, how to work in teams, and how to be safe online.

**Lesson 1**–Internet Introduction Lab and Internet Safety Lab

**Lesson 2**–Introduction to Math Learning Software

**Lesson 3**–Games, Games, Math, and Games

**Lesson 4**–Math Websites

**Lesson 5**–Student Showcase

**Math Option B**

**Math Missions: Grade 3 Edition**

In **Math Missions: Grade 3** **Edition****,** students are introduced to fundamental mathematical concepts that will give them an edge in school. We begin by reviewing essential skills that are necessary for further success in Grade 3. We then add to that skill set by immersing students in engaging learning activities that reinforce confidence in their mathematical abilities.

**Lesson 1**–Review of Grade 2 Essentials

**Lesson 2**–Addition, Subtraction, Multiplication, and Division

**Lesson 3**–Fractions

**Lesson 4**–Measurement and Geometry

**Lesson 5**–Place Value and Rounding

**Math Option C**

**Math Connections**

In this course, we learn how math lives all around us in almost everything we do. We show students that math is not just about numbers,that it is also connected to many other disciplines. We blend math with other interesting topics such as art and science, so that students recognize the immense ability to create and innovate even within the confines of mathematical rules. Why would we do this with children so young? Because the earlier kids begin to think like creators and innovators, the earlier they will create and innovate!

**Lesson 1**–Math and Art

**Lesson 2**–Math and Science

**Lesson 3**–Math and History

**Lesson 4**–Math and ELA

**Lesson 5**–Student Showcase