**Science in the Tenth Grade**

Our tenth grade science curriculum pushes beyond what your teen will do in school. In **Space*** Station*, they build Mars Rovers and International Space Stations while learning how interconnected we are to the outer reaches of the universe. In

**Genetic**

**Engineering***,*teens analyze DNA, breed bacteria, and investigate genetically engineered organisms.

*takes a scientific look at how these events form and what we can do to help prepare or prevent them. We blend authentic, project-based activities with individual attention so that students derive their own conclusions to scientific questions. Professional guidance and captivating activities result in new learning that will spark a love for scientific inquiry and investigation.*

**The Science of Catastrophic Events****Science Option A**

**Space Station**

Space is a fascinating topic for everyone. In * Space Station*, students take what they already know about our universe and apply it to build and create some pretty cool projects. We build models of the Mars Rover and the International Space Station, discuss current space programs, create Moon Dough, and finally build a Solar Oven. During all of this building, creating, and fun, students are gaining fundamental scientific skills like problem-solving and teamwork that will serve them well into the future.

**Lesson 1**–Mars Rover Lab

**Lesson 2**–International Space Station Lab

**Lesson 3**–Current Space Programs

**Lesson 4**–Moon Dough Lab

**Lesson 5**–Solar Oven Lab

**Science Option B**

**Genetic Engineering**

The subject of genetic engineering is controversial and interesting. In this course, we learn about the basics of DNA and how it can be engineered to help the world or to harm it. Students isolate the DNA from a tomato, analyze DNA evidence to solve a crime, breed bacteria, and discuss the ‘Hunger Games’ aspect of genetic engineering.

**Lesson 1**–DNA Introduction and Model Lab

**Lesson 2**–Isolating DNA in Tomatoes

**Lesson 3**–Analyze DNA to Solve a Crime

**Lesson 4**–Breeding Bacteria Experiment

**Lesson 5**–’Hunger Games’ Science: Investigating Genetically Engineered Organisms

**Science Option C**

**The Science Behind Catastrophic Events**

Catastrophic events cause havoc on humans, yet they are nature’s way of maintaining equilibrium during change. In this course, we study the science behind these events, beginning with the Big Bang. Students recreate model storms, earthquakes, volcanoes, and hurricanes to better understand how these events can be better predicted and prepared for.

**Lesson 1**–Hurricanes and Tsunamis

**Lesson 2**–Volcanoes

**Lesson 3**–Tornadoes

**Lesson 4**–Earthquakes

**Lesson 5**–Floods

**Technology in the Tenth Grade**

The academics in tenth grade begin preparing students for college, where they will need new technology skills to address increasingly more difficult coursework. We’ve designed our Grade 10 Technology curriculum with that as a focus. We teach students computer skills that are highly sought after in college and in the job market. By this time in their academic careers students have accumulated many digital skills that they use at school and at home. We take what students are already doing and add to it, authentically, by providing them with real-world problems that need solutions. Our courses focus on teaching students fundamental computing skills that they will use long after the course ends.

**Technology Option A**

**Introduction to Computer Programming for Grade 10**

Every student should have an opportunity to learn about computing. Teens are engaged by computers, laptops, and smartphones. In **Introduction**** to Computer Programming for *** Grade 10*, students go beyond using these devices, and learn how to program these technologies. Programming is simply giving the computer explicit directions on how to complete a task. Students write increasingly complex programs they can play with and share with their classmates and families, while learning how to collaborate with others, hone their problem-solving skills, and persist through challenging problems.

**Lesson 1**

Introduction to Technology and Computer Programming

**Lesson 2**

Graph Paper Programming (Unplugged Activity)

Paper Planes (Unplugged Activity)

Maze Sequence

**Lesson 3**

Artist Sequence

Getting Loopy (Unplugged Activity)

**Lesson 4**

Maze Loops

Artist Loops

Bee Loops

**Lesson 5**

Student Showcase

**Technology Option B**

**Robotics**

In this introductory robotics course, students learn the fundamentals of robotics while building some pretty cool robots! Building Buggy Bots, Gripper Bots, and Wheely Bots teaches teens important technology concepts while giving them free creative reign to construct and innovate!

**Lesson **–Introduction to Robotics

**Lesson 2**–Buggy Bot Lab

**Lesson 3**–Gripper Bot Lab

**Lesson 4**–Wheely Bot Lab

**Lesson 5**–Student Showcase

**Technology Option C**

**Makerbot 3D Printing Lab**

In this exciting course, students are introduced to 3D printing, using Makerbot professional 3D printers. Students learn how to operate, troubleshoot, and design their own 3D printing projects that they can share with family and friends during our Student Showcase.

**Lesson 1**–Introduction to 3D Printing

**Lesson 2**–Lab 1–Thingiverse

**Lesson 3**–Lab 2–PrintShop

**Lesson 4**–Tinkercad

**Lesson 5**–Student Showcase

**Engineering in the Tenth Grade**

Our engineering curriculum introduces the basic principles of engineering using hands-on projects and activities that focus on the design process. Students design, build, and test structures while learning the fundamentals of engineering individually and in teams. We stress creativity, innovation, and fun! Activities are designed so that students problem-solve by thinking “outside the box,” by engineering designs that are safe, efficient, and solve authentic engineering dilemmas.

**Engineering Option A**

**Hands-On Engineering Labs**

In this project-based course, students bend “unbendable” bars, investigate the physics roller coasters, and even engineer a mountain rescue! Because we believe that everyone can be an engineer, we designed this course for everyone!. We provide teens with fun, hands-on, authentic projects that teach them fundamental engineering skills that they will find useful long after this course ends.

**Lesson 1**–Bend That Bar

**Lesson 2**–Physics of Roller Coasters

**Lesson 3**–Engineering a Mountain Rescue Part 1

**Lesson 4**–Engineering a Mountain Rescue Part 2

**Lesson 5**–Secrets of Money Printing

**Engineering Option B**

**Engineering Structures**

Who doesn’t want to build the tallest tower or design the fastest marble run? In * Engineering Structures*, students build towers, bridges, magnetic buildings, and other fun structures while they learn fundamental engineering skills. Teens are born builders (and wreckers!), we build on those abilities while teaching them to problem-solve, work collaboratively in groups, and most importantly, to think like engineers.

**Lesson 1**–Bridges Building Lab

**Lesson 2**–Vehicle Building Lab

**Lesson 3**–Magnetic Building Lab

**Lesson 4**–Marble Run Lab

**Lesson 5**–Roller Coaster Lab

**Engineering Option C**

**Lego Mindstorms Lab**

The aim of this course is to inspire and support students in creating innovative engineering projects using LEGO’s. If you’re new to LEGO Mindstorms STEM Labs, this is the perfect place to begin! Students are challenged with real-world engineering missions while learning fundamental engineering concepts and team building skills.

**Lesson 1**–Simple Machines

**Lesson 2**–Powered Machines

**Lesson 3**–Lab 1

**Lesson 4**–Lab 2

**Lesson 5**–Student Showcase

**Math in the Tenth Grade**

From math games to digital math, our curriculum blends fun and learning in a technology-rich environment that promotes blended learning and individual attention for guaranteed student success. Students are introduced to online learning opportunities in **Digital Math***, *they get a head start on upcoming mathematical concepts in * Math Missions: Grade 10 Edition*, and they connect math with other disciplines such as art and history in

**Math**

**Connections***.*

**Math Option A**

**Digital Math**

In this course, students are introduced to and practice new math skills using computers and tablets. They learn new technical skills while having fun with math. The lessons in this course are colorful, cheerful, vibrant, constantly evolving, and most of all, fun! Students learn new math concepts, how to navigate digital devices, how to work in a team, and how to be safe online.

**Lesson 1**–Review of Essential Skills

**Lesson 2**–Introduction to Math Learning Software

**Lesson 3**–Games, Games, Math, and Games

**Lesson 4**–Math Websites

**Lesson 5**–Student Showcase

**Math Option B**

**Math Missions: Grade 10 Edition**

In * Math Missions: Grade 10 Edition*, students are introduced to fundamental mathematical concepts that will give them an edge in school. We begin by reviewing essential skills that are necessary for further success in Grade 10. We then add to that skill set by immersing students in engaging learning activities that reinforce confidence in their mathematical abilities.

**Lesson 1**–Review of Essentials

**Lesson 2**–Algebra

**Lesson 3**–Equations and Inequalities

**Lesson 4**–Exponents

**Lesson 5**–Functions

**Math Option C**

**Math Connections**

In this course, we learn how math lives all around us in almost everything we do. We show students that math is not just about numbers, that it is also connected to many other disciplines. We blend math with other interesting topics such as art and science, so that students recognize the immense ability to create and innovate even within the confines of mathematical rules. The earlier students begin to think like creators and innovators, the earlier they will create and innovate!

**Lesson 1**–Math and Art

**Lesson 2**–Math and Science

**Lesson 3**–Math and History

**Lesson 4**–Math and ELA

**Lesson 5**–Student Showcase